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GSM vs SPX

GSM vs SPX

A detailed comparison of GSM Audio and Speex Audio — file size, quality, compatibility, and which format to choose for your workflow.

GSM

GSM Audio

Audio Files

GSM 06.10 is a speech compression standard designed for the Global System for Mobile Communications. It encodes speech at 13 kbps using Regular Pulse Excitation with Long Term Prediction, optimized for voice intelligibility over cellular networks.

About GSM files
SPX

Speex Audio

Audio Files

Speex is an open-source audio compression format specifically designed for speech encoding. It uses Code-Excited Linear Prediction (CELP) and supports narrowband, wideband, and ultra-wideband modes for different speech quality requirements.

About SPX files

Strengths Comparison

GSM Strengths

  • Tiny bitrate (13 kbps) — hours of speech in a few MB.
  • Speech-optimized — clear voice reproduction.
  • Universal cellphone decoder adoption 1991-2015.
  • Stable since 1987.

SPX Strengths

  • Patent-free voice codec.
  • Three sample-rate modes for voice.
  • Low CPU decode.

Limitations

GSM Limitations

  • Speech-only — music sounds distorted.
  • 8 kHz sampling — narrowband, muffled by modern standards.
  • Legacy — LTE VoLTE moved to AMR-WB, Opus, or EVS.
  • Tooling outside telecom is sparse.

SPX Limitations

  • Deprecated in favor of Opus.
  • No music support.
  • Rarely used in new projects.

Technical Specifications

Specification GSM SPX
MIME type audio/gsm audio/speex
Extension .gsm .spx
Codec GSM 06.10 (RPE-LTP)
Sample rate 8 kHz
Bitrate 13 kbps
Container Ogg
Modes Narrowband/Wideband/Ultra-wideband
Successor Opus

Typical File Sizes

GSM

  • 1 min of voice ~100 KB
  • 1 hour voicemail archive ~6 MB

SPX

  • 1 min voice (wideband 24 kbps) ~180 KB

Ready to convert?

Convert between GSM and SPX online, free, and without installing anything. Encrypted upload, automatic deletion after 2 hours.

Frequently Asked Questions

GSM (GSM Audio) is an audio file format used to store sound recordings — music, voice, podcasts, sound effects. The format defines how the audio samples are compressed (or stored raw), what bitrates are supported, and how metadata such as title, artist, album, and cover art is embedded. It is part of the audio files family.

SPX (Speex Audio) is an audio file format used to store sound recordings — music, voice, podcasts, sound effects. The format defines how the audio samples are compressed (or stored raw), what bitrates are supported, and how metadata such as title, artist, album, and cover art is embedded. It is part of the audio files family.

VLC, foobar2000, and the default media players on Windows and macOS handle GSM natively. On mobile, iOS Music and Android media apps vary in their support — popular formats work everywhere; niche ones may need a dedicated app. If playback fails on a device, converting to MP3 or AAC usually solves it.

VLC, foobar2000, and the default media players on Windows and macOS handle SPX natively. On mobile, iOS Music and Android media apps vary in their support — popular formats work everywhere; niche ones may need a dedicated app. If playback fails on a device, converting to MP3 or AAC usually solves it.

Upload the GSM to KaijuConverter and pick MP3, WAV, FLAC, AAC, OGG, or any other target. Our FFmpeg pipeline decodes the audio and re-encodes to the target format at sensible default bitrates (VBR ~190 kbps for music, 96 kbps for speech). Metadata and cover art travel with the audio where both formats support them.

GSM can be lossy or lossless depending on the specific variant. Lossy variants (smaller files) discard some audio detail during compression in ways tuned to be inaudible; lossless variants preserve every sample exactly but produce larger files. For distribution, lossy at high bitrate is standard; for archival, lossless wins.